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authorJacob Nevins <jacobn@chiark.greenend.org.uk>2005-07-05 19:12:56 +0000
committerJacob Nevins <jacobn@chiark.greenend.org.uk>2005-07-05 19:12:56 +0000
commit68d0a346fd2386bf46f066083a9fa82a674b3571 (patch)
tree2bc9b7a4390edb5d21f74b6a374b9197dcd82532
parent5ff23cd60e28fd605e1240fed80088da553b5602 (diff)
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revert supposed typo -- I have no brain
[originally from svn r6064]
-rw-r--r--HACKING.but2
1 files changed, 1 insertions, 1 deletions
diff --git a/HACKING.but b/HACKING.but
index 3a9ba98..6bf9785 100644
--- a/HACKING.but
+++ b/HACKING.but
@@ -79,7 +79,7 @@ The per-game parameter encoding function \cw{encode_params()} is
passed an argument \c{full}. This serves two purposes:
\b You can suppress inclusion of parameters that only affect game
-generation, and thus would have no effect in a descriptive ID, if the
+generation, and thus would have no effect in a descriptive ID, in the
ID displayed by \q{Game -> Specific} if \c{full} is \cw{FALSE}.
\b You can ensure that a particular parameter entered as part of a