diff options
| author | Simon Tatham <anakin@pobox.com> | 2007-03-03 09:41:51 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2007-03-03 09:41:51 +0000 |
| commit | 6a361ce73487e1a1f22c1509db9d8c20bd850648 (patch) | |
| tree | a9c24b12ded71bd260f408f4cab55f385d5b877f | |
| parent | 6713d21cd19d007b6810e6bccf379680fd9a5b3b (diff) | |
| download | puzzles-6a361ce73487e1a1f22c1509db9d8c20bd850648.zip puzzles-6a361ce73487e1a1f22c1509db9d8c20bd850648.tar.gz puzzles-6a361ce73487e1a1f22c1509db9d8c20bd850648.tar.bz2 puzzles-6a361ce73487e1a1f22c1509db9d8c20bd850648.tar.xz | |
About time I got round to documenting the new
REQUIRE_{RBUTTON,NUMPAD} flags.
[originally from svn r7356]
| -rw-r--r-- | devel.but | 20 |
1 files changed, 20 insertions, 0 deletions
@@ -1456,6 +1456,26 @@ mid-end doesn't even bother calling \cw{anim_length()} each game. On the rare occasion that animated solve moves are actually required, you can set this flag. +\dt \cw{REQUIRE_RBUTTON} + +\dd This flag indicates that the puzzle cannot be usefully played +without the use of mouse buttons other than the left one. On some +PDA platforms, this flag is used by the front end to enable +right-button emulation through an appropriate gesture. Note that a +puzzle is not required to set this just because it \e{uses} the +right button, but only if its use of the right button is critical to +playing the game. (Slant, for example, uses the right button to +cycle through the three square states in the opposite order from the +left button, and hence can manage fine without it.) + +\dt \cw{REQUIRE_NUMPAD} + +\dd This flag indicates that the puzzle cannot be usefully played +without the use of number-key input. On some PDA platforms it causes +an emulated number pad to appear on the screen. Similarly to +\cw{REQUIRE_RBUTTON}, a puzzle need not specify this simply if its +use of the number keys is not critical. + \H{backend-initiative} Things a back end may do on its own initiative This section describes a couple of things that a back end may choose |