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authorSimon Tatham <anakin@pobox.com>2005-08-02 23:24:03 +0000
committerSimon Tatham <anakin@pobox.com>2005-08-02 23:24:03 +0000
commit727a18a5a0deb7e40c763660331d574c4426ae00 (patch)
treefad38cde79d05000ccb53e567c8ece31b1691b46
parentafe80030e4935fdebfbed24eeae94274cb7f0632 (diff)
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Bah! There's _always_ one. Display glitch corrected.
[originally from svn r6156]
-rw-r--r--slant.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/slant.c b/slant.c
index c562b48..bfd039e 100644
--- a/slant.c
+++ b/slant.c
@@ -1097,7 +1097,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *state, int dir, game_ui *ui,
float animtime, float flashtime)
{
- int w = state->p.w, h = state->p.h, W = w+1 /*, H = h+1 */;
+ int w = state->p.w, h = state->p.h, W = w+1, H = h+1;
int x, y;
int flashing;
@@ -1116,11 +1116,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
* Draw any clues on the very edges (since normal tile
* redraw won't draw the bits outside the grid boundary).
*/
- for (y = 0; y < h; y++) {
+ for (y = 0; y < H; y++) {
draw_clue(fe, ds, 0, y, state->clues->clues[y*W+0]);
draw_clue(fe, ds, w, y, state->clues->clues[y*W+w]);
}
- for (x = 0; x < w; x++) {
+ for (x = 0; x < W; x++) {
draw_clue(fe, ds, x, 0, state->clues->clues[0*W+x]);
draw_clue(fe, ds, x, h, state->clues->clues[h*W+x]);
}