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authorJacob Nevins <jacobn@chiark.greenend.org.uk>2009-11-04 12:06:32 +0000
committerJacob Nevins <jacobn@chiark.greenend.org.uk>2009-11-04 12:06:32 +0000
commit730462ab132eb936b59e61a6cc4ca0d61b8fd3bb (patch)
treec2b17daad60d2079a9c0aa7e5001dc75f37c7120
parent236889f6d6fc9bfb4cf119de5596effbd2bd4781 (diff)
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Typo fixes from Debian bug#554341.
[originally from svn r8734]
-rw-r--r--puzzles.but4
1 files changed, 2 insertions, 2 deletions
diff --git a/puzzles.but b/puzzles.but
index 6f5ca54..ae9645c 100644
--- a/puzzles.but
+++ b/puzzles.but
@@ -2151,7 +2151,7 @@ it and restore your ability to modify it.
You can also use the cursor keys to move around the grid: if possible
the cursor will always move orthogonally, otherwise it will move
towards the nearest island to the indicated direction. Pressing the
-return key followed by a cursor key will lay an island in that direction
+return key followed by a cursor key will lay a bridge in that direction
(if available); pressing the space bar followed by a cursor key will
lay a \q{non-bridge} marker.
@@ -2354,7 +2354,7 @@ constantly as you drag it, to stay pointed at its parent dot.)
You can also use the cursor keys to move around the grid squares and
lines. Pressing the return key when over a grid line will draw or
clear its edge, as above. Pressing the return key when over a dot will
-pick up an arrow, to be dropped the nest time the return key is
+pick up an arrow, to be dropped the next time the return key is
pressed; this can also be used to move existing arrows around, removing
them by dropping them on a dot or another arrow.