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authorJonas Kölker <jonaskoelker@yahoo.com>2015-10-05 10:03:57 +0200
committerSimon Tatham <anakin@pobox.com>2015-10-18 11:01:51 +0100
commit75335f199ea5fbc7b1af890473ec98dc340c2ae8 (patch)
treef21ee22141e0753e3b52e93be5fab6fbd3d02d2e
parentfcf573c672b0aa862ccc087a74256ee214c277b5 (diff)
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Fix Bridges keyboard cursor vertical out-of-bounds error.
Position the cursor in the top (bottom) row, press enter and press up (down). The game acts as if you had pressed right, both with Enter- and Space-based dragging.
-rw-r--r--bridges.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/bridges.c b/bridges.c
index 23a95f5..eb15437 100644
--- a/bridges.c
+++ b/bridges.c
@@ -2376,6 +2376,8 @@ static char *interpret_move(const game_state *state, game_ui *ui,
int nx = ui->cur_x, ny = ui->cur_y;
move_cursor(button, &nx, &ny, state->w, state->h, 0);
+ if (nx == ui->cur_x && ny == ui->cur_y)
+ return NULL;
update_drag_dst(state, ui, ds,
COORD(nx)+TILE_SIZE/2,
COORD(ny)+TILE_SIZE/2);