aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJacob Nevins <jacobn@chiark.greenend.org.uk>2007-01-04 19:24:43 +0000
committerJacob Nevins <jacobn@chiark.greenend.org.uk>2007-01-04 19:24:43 +0000
commit7c59e7259f6e39e8254815afbc252e2bd4c15c97 (patch)
treec60f68ab7df898a38ffc108b8d2e54328be97887
parent14ed4e9b1ec29fce49e68d08955fdcec9909e6cf (diff)
downloadpuzzles-7c59e7259f6e39e8254815afbc252e2bd4c15c97.zip
puzzles-7c59e7259f6e39e8254815afbc252e2bd4c15c97.tar.gz
puzzles-7c59e7259f6e39e8254815afbc252e2bd4c15c97.tar.bz2
puzzles-7c59e7259f6e39e8254815afbc252e2bd4c15c97.tar.xz
In Windows/Gtk front-ends, consistently use the ellipsis convention for naming
menu items which bring up dialogs. [originally from svn r7058]
-rw-r--r--gtk.c4
-rw-r--r--windows.c6
2 files changed, 5 insertions, 5 deletions
diff --git a/gtk.c b/gtk.c
index b662501..4335a07 100644
--- a/gtk.c
+++ b/gtk.c
@@ -1616,12 +1616,12 @@ static frontend *new_window(char *arg, int argtype, char **error)
}
add_menu_separator(GTK_CONTAINER(menu));
- menuitem = gtk_menu_item_new_with_label("Load");
+ menuitem = gtk_menu_item_new_with_label("Load...");
gtk_container_add(GTK_CONTAINER(menu), menuitem);
gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
GTK_SIGNAL_FUNC(menu_load_event), fe);
gtk_widget_show(menuitem);
- menuitem = gtk_menu_item_new_with_label("Save");
+ menuitem = gtk_menu_item_new_with_label("Save...");
gtk_container_add(GTK_CONTAINER(menu), menuitem);
gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
GTK_SIGNAL_FUNC(menu_save_event), fe);
diff --git a/windows.c b/windows.c
index 0185f01..b8eef2f 100644
--- a/windows.c
+++ b/windows.c
@@ -1355,11 +1355,11 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
}
AppendMenu(menu, MF_SEPARATOR, 0, 0);
- AppendMenu(menu, MF_ENABLED, IDM_LOAD, "Load");
- AppendMenu(menu, MF_ENABLED, IDM_SAVE, "Save");
+ AppendMenu(menu, MF_ENABLED, IDM_LOAD, "Load...");
+ AppendMenu(menu, MF_ENABLED, IDM_SAVE, "Save...");
AppendMenu(menu, MF_SEPARATOR, 0, 0);
if (thegame.can_print) {
- AppendMenu(menu, MF_ENABLED, IDM_PRINT, "Print");
+ AppendMenu(menu, MF_ENABLED, IDM_PRINT, "Print...");
AppendMenu(menu, MF_SEPARATOR, 0, 0);
}
AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");