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authorSimon Tatham <anakin@pobox.com>2005-05-30 13:11:05 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-30 13:11:05 +0000
commit7ddaa1382f064466f158315198788daf33b05052 (patch)
tree1dc01b1e55a106a1850c8ee1bf14a23cb15f4cba
parent0564c4c4d05cfadd6282153265e5a5e02d1938d0 (diff)
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D'oh, there's always one. Remove first-click stuff from the todo list.
[originally from svn r5863]
-rw-r--r--mines.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/mines.c b/mines.c
index 4016b44..b2bc82c 100644
--- a/mines.c
+++ b/mines.c
@@ -10,12 +10,6 @@
* That hook can talk to the game_ui and set the cheated flag,
* and then make_move can avoid setting the `won' flag after that.
*
- * - delay game description generation until first click
- * + do we actually _need_ to do this? Hmm.
- * + it's a perfectly good puzzle game without
- * + but it might be useful when we start timing, since it
- * ensures the user is really paying attention.
- *
* - timer
*
* - question marks (arrgh, preferences?)