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| author | Simon Tatham <anakin@pobox.com> | 2005-05-30 13:11:05 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-05-30 13:11:05 +0000 |
| commit | 7ddaa1382f064466f158315198788daf33b05052 (patch) | |
| tree | 1dc01b1e55a106a1850c8ee1bf14a23cb15f4cba | |
| parent | 0564c4c4d05cfadd6282153265e5a5e02d1938d0 (diff) | |
| download | puzzles-7ddaa1382f064466f158315198788daf33b05052.zip puzzles-7ddaa1382f064466f158315198788daf33b05052.tar.gz puzzles-7ddaa1382f064466f158315198788daf33b05052.tar.bz2 puzzles-7ddaa1382f064466f158315198788daf33b05052.tar.xz | |
D'oh, there's always one. Remove first-click stuff from the todo list.
[originally from svn r5863]
| -rw-r--r-- | mines.c | 6 |
1 files changed, 0 insertions, 6 deletions
@@ -10,12 +10,6 @@ * That hook can talk to the game_ui and set the cheated flag, * and then make_move can avoid setting the `won' flag after that. * - * - delay game description generation until first click - * + do we actually _need_ to do this? Hmm. - * + it's a perfectly good puzzle game without - * + but it might be useful when we start timing, since it - * ensures the user is really paying attention. - * * - timer * * - question marks (arrgh, preferences?) |