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| author | Simon Tatham <anakin@pobox.com> | 2005-04-25 14:37:33 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-04-25 14:37:33 +0000 |
| commit | 80129693bb1b6370e1d7420a5aa13e8755f1f3cf (patch) | |
| tree | 6941880ee8efbcd4ef00ca78a658cb58cccb1bb4 | |
| parent | 0fffbf32dbe92d370df36745a165f4065629e5fb (diff) | |
| download | puzzles-80129693bb1b6370e1d7420a5aa13e8755f1f3cf.zip puzzles-80129693bb1b6370e1d7420a5aa13e8755f1f3cf.tar.gz puzzles-80129693bb1b6370e1d7420a5aa13e8755f1f3cf.tar.bz2 puzzles-80129693bb1b6370e1d7420a5aa13e8755f1f3cf.tar.xz | |
Remove some legacy debugging code which was breaking the MinGW
build, and which is redundant given the new standalone solver
functionality.
[originally from svn r5672]
| -rw-r--r-- | solo.c | 51 |
1 files changed, 0 insertions, 51 deletions
@@ -966,44 +966,6 @@ static char *new_game_seed(game_params *params, random_state *rs) assert(ret == 1); assert(check_valid(c, r, grid)); -#ifdef DEBUG - memcpy(grid, - "\x0\x1\x0\x0\x6\x0\x0\x0\x0" - "\x5\x0\x0\x7\x0\x4\x0\x2\x0" - "\x0\x0\x6\x1\x0\x0\x0\x0\x0" - "\x8\x9\x7\x0\x0\x0\x0\x0\x0" - "\x0\x0\x3\x0\x4\x0\x9\x0\x0" - "\x0\x0\x0\x0\x0\x0\x8\x7\x6" - "\x0\x0\x0\x0\x0\x9\x1\x0\x0" - "\x0\x3\x0\x6\x0\x5\x0\x0\x7" - "\x0\x0\x0\x0\x8\x0\x0\x5\x0" - , area); - - { - int y, x; - for (y = 0; y < cr; y++) { - for (x = 0; x < cr; x++) { - printf("%2.0d", grid[y*cr+x]); - } - printf("\n"); - } - printf("\n"); - } - - nsolve(c, r, grid); - - { - int y, x; - for (y = 0; y < cr; y++) { - for (x = 0; x < cr; x++) { - printf("%2.0d", grid[y*cr+x]); - } - printf("\n"); - } - printf("\n"); - } -#endif - /* * Now we have a solved grid, start removing things from it * while preserving solubility. @@ -1073,19 +1035,6 @@ static char *new_game_seed(game_params *params, random_state *rs) sfree(grid2); sfree(locs); -#ifdef DEBUG - { - int y, x; - for (y = 0; y < cr; y++) { - for (x = 0; x < cr; x++) { - printf("%2.0d", grid[y*cr+x]); - } - printf("\n"); - } - printf("\n"); - } -#endif - /* * Now we have the grid as it will be presented to the user. * Encode it in a game seed. |