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| author | Simon Tatham <anakin@pobox.com> | 2024-03-01 12:43:23 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2024-03-01 12:44:48 +0000 |
| commit | 80aac3104096aee4057b675c53ece8e60793aa90 (patch) | |
| tree | ee3bda28b28435a0655c9f3ab04472bd2be65586 | |
| parent | db804ea5a1d2de8d9d7d6e8fe569f5f8ec231832 (diff) | |
| download | puzzles-80aac3104096aee4057b675c53ece8e60793aa90.zip puzzles-80aac3104096aee4057b675c53ece8e60793aa90.tar.gz puzzles-80aac3104096aee4057b675c53ece8e60793aa90.tar.bz2 puzzles-80aac3104096aee4057b675c53ece8e60793aa90.tar.xz | |
Stop code-signing Windows binaries we aren't shipping.
The foosolver.exe binaries aren't delivered out of the end of
Buildscr, so there's no point wasting time on signing them. Signing is
slow in wall-clock time (you have to wait for a timestamp server), so
this should significantly reduce overall build time.
| -rw-r--r-- | Buildscr | 6 |
1 files changed, 5 insertions, 1 deletions
@@ -95,7 +95,11 @@ ifneq "$(NOWINDOWS)" yes then # provide a 'more info' URL, and an optional -n option to provide a # program name, and that it can take multiple .exe filename # arguments and sign them all in place. - ifneq "$(cross_winsigncode)" "" in puzzles do $(cross_winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ build-win64/*.exe build-win32/*.exe + ifneq "$(cross_winsigncode)" "" then + in puzzles/build-win64 do $(cross_winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ `cut -f2 -d: gamedesc.txt` + in puzzles/build-win32 do $(cross_winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ `cut -f2 -d: gamedesc.txt` + endif + # Build installers. in puzzles with wixonlinux do candle -arch x64 puzzles.wxs -dWin64=yes -dBindir=build-win64/ && light -ext WixUIExtension -sval puzzles.wixobj in puzzles with wixonlinux do candle -arch x86 puzzles.wxs -dWin64=no -dBindir=build-win32/ && light -ext WixUIExtension -sval puzzles.wixobj -o puzzles32.msi |