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| author | Simon Tatham <anakin@pobox.com> | 2005-05-02 13:27:59 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-05-02 13:27:59 +0000 |
| commit | 82b8e2faf5962031fd9da4c7fa057afecf81cafa (patch) | |
| tree | f43deecb5a97884f08ca5c6992a3b3089f89ee37 | |
| parent | c2273f2718b52fef1638baed4e4e383e221c53f2 (diff) | |
| download | puzzles-82b8e2faf5962031fd9da4c7fa057afecf81cafa.zip puzzles-82b8e2faf5962031fd9da4c7fa057afecf81cafa.tar.gz puzzles-82b8e2faf5962031fd9da4c7fa057afecf81cafa.tar.bz2 puzzles-82b8e2faf5962031fd9da4c7fa057afecf81cafa.tar.xz | |
Forgot to mention that you can undo a Solve operation.
[originally from svn r5734]
| -rw-r--r-- | puzzles.but | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/puzzles.but b/puzzles.but index 6d7d11f..301c6de 100644 --- a/puzzles.but +++ b/puzzles.but @@ -131,6 +131,10 @@ invent the game ID they know what the solution is already. Still other games (Pattern) can solve \e{some} external game IDs, but only if they aren't too difficult. +The \q{Solve} command adds the solved state to the end of the undo +chain for the puzzle. In other words, if you want to go back to +solving it yourself after seeing the answer, you can just press Undo. + } \dt \I{exit}\ii\e{Quit} (\q{Q}, Ctrl+\q{Q}) |