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authorSimon Tatham <anakin@pobox.com>2005-05-02 13:27:59 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-02 13:27:59 +0000
commit82b8e2faf5962031fd9da4c7fa057afecf81cafa (patch)
treef43deecb5a97884f08ca5c6992a3b3089f89ee37
parentc2273f2718b52fef1638baed4e4e383e221c53f2 (diff)
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Forgot to mention that you can undo a Solve operation.
[originally from svn r5734]
-rw-r--r--puzzles.but4
1 files changed, 4 insertions, 0 deletions
diff --git a/puzzles.but b/puzzles.but
index 6d7d11f..301c6de 100644
--- a/puzzles.but
+++ b/puzzles.but
@@ -131,6 +131,10 @@ invent the game ID they know what the solution is already. Still
other games (Pattern) can solve \e{some} external game IDs, but only
if they aren't too difficult.
+The \q{Solve} command adds the solved state to the end of the undo
+chain for the puzzle. In other words, if you want to go back to
+solving it yourself after seeing the answer, you can just press Undo.
+
}
\dt \I{exit}\ii\e{Quit} (\q{Q}, Ctrl+\q{Q})