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| author | Simon Tatham <anakin@pobox.com> | 2009-12-17 18:20:32 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2009-12-17 18:20:32 +0000 |
| commit | 8628a0630c16bc01c1370a6cb15412dd27c33332 (patch) | |
| tree | 5ef85bea48b9692483b3f0f09b4f29b657e19805 | |
| parent | 97477f0916bd6aa9a746310e9566158d389b82d5 (diff) | |
| download | puzzles-8628a0630c16bc01c1370a6cb15412dd27c33332.zip puzzles-8628a0630c16bc01c1370a6cb15412dd27c33332.tar.gz puzzles-8628a0630c16bc01c1370a6cb15412dd27c33332.tar.bz2 puzzles-8628a0630c16bc01c1370a6cb15412dd27c33332.tar.xz | |
Minor bug fixes from James Harvey.
[originally from svn r8785]
| -rw-r--r-- | blackbox.c | 2 | ||||
| -rw-r--r-- | bridges.c | 6 | ||||
| -rw-r--r-- | lightup.c | 4 | ||||
| -rw-r--r-- | loopy.c | 2 | ||||
| -rw-r--r-- | windows.c | 1 |
5 files changed, 8 insertions, 7 deletions
@@ -1302,7 +1302,7 @@ static void draw_laser_tile(drawing *dr, game_state *gs, game_drawstate *ds, draw_rect_outline(dr, dx, dy, TILE_SIZE, TILE_SIZE, COL_GRID); if (gs_tile &~ (LASER_WRONG | LASER_OMITTED | FLAG_CURSOR)) { - char str[10]; + char str[32]; int tcol = flash ? COL_FLASHTEXT : omitted ? COL_WRONG : COL_TEXT; if (reflect || hit) @@ -2479,7 +2479,7 @@ static void dsf_debug_draw(drawing *dr, #ifdef DRAW_DSF int ts = TILE_SIZE/2; int ox = COORD(x) + ts/2, oy = COORD(y) + ts/2; - char str[10]; + char str[32]; sprintf(str, "%d", dsf_canonify(state->solver->dsf, DINDEX(x,y))); draw_text(dr, ox, oy, FONT_VARIABLE, ts, @@ -2556,7 +2556,7 @@ static void island_redraw(drawing *dr, int col = (v & G_ISSEL) ? COL_SELECTED : tcol; int bg = (v & G_CURSOR) ? COL_CURSOR : (v & G_MARK) ? COL_MARK : COL_BACKGROUND; - char str[10]; + char str[32]; #ifdef DRAW_GRID draw_rect_outline(dr, COORD(is->x), COORD(is->y), @@ -2759,7 +2759,7 @@ static void game_print(drawing *dr, game_state *state, int ts) /* Islands */ for (i = 0; i < state->n_islands; i++) { - char str[10]; + char str[32]; struct island *is = &state->islands[i]; grid = GRID(state, is->x, is->y); cx = COORD(is->x) + ts/2; @@ -2066,7 +2066,7 @@ static void tile_redraw(drawing *dr, game_drawstate *ds, game_state *state, draw_rect(dr, dx, dy, TILE_SIZE, TILE_SIZE, COL_BLACK); if (ds_flags & DF_NUMBERED) { int ccol = (ds_flags & DF_NUMBERWRONG) ? COL_ERROR : COL_LIGHT; - char str[10]; + char str[32]; /* We know that this won't change over the course of the game * so it's OK to ignore this when calculating whether or not @@ -2214,7 +2214,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) if (ds_flags & DF_BLACK) { draw_rect(dr, dx, dy, TILE_SIZE, TILE_SIZE, ink); if (ds_flags & DF_NUMBERED) { - char str[10]; + char str[32]; sprintf(str, "%d", GRID(state, lights, x, y)); draw_text(dr, dx + TILE_SIZE/2, dy + TILE_SIZE/2, FONT_VARIABLE, TILE_SIZE*3/5, @@ -3609,7 +3609,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) game_drawstate ads, *ds = &ads; grid *g = state->game_grid; - game_set_size(dr, ds, NULL, tilesize); + ds->tilesize = tilesize; for (i = 0; i < g->num_dots; i++) { int x, y; @@ -3397,6 +3397,7 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show) DispatchMessage(&msg); } + DestroyWindow(fe->hwnd); cleanup_help(); return msg.wParam; |