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authorBen Harris <bjh21@bjh21.me.uk>2023-01-10 20:39:57 +0000
committerBen Harris <bjh21@bjh21.me.uk>2023-01-15 16:24:27 +0000
commit8a3fb82e230c5cf18b82f54687c2a56f53875a38 (patch)
treea55e08f5fa20c930e63669728f0d5e03e4327f50
parent91c0fac1dc98be2ecc074d83368df74f9f755641 (diff)
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Last-ditch maximum size limit for Pearl
This makes sure that width * height <= INT_MAX, which it rather needs to be.
-rw-r--r--pearl.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/pearl.c b/pearl.c
index 7a9e854..9603bec 100644
--- a/pearl.c
+++ b/pearl.c
@@ -35,6 +35,7 @@
#include <string.h>
#include <assert.h>
#include <ctype.h>
+#include <limits.h>
#include <math.h>
#include "puzzles.h"
@@ -272,6 +273,8 @@ static const char *validate_params(const game_params *params, bool full)
{
if (params->w < 5) return "Width must be at least five";
if (params->h < 5) return "Height must be at least five";
+ if (params->w > INT_MAX / params->h)
+ return "Width times height must not be unreasonably large";
if (params->difficulty < 0 || params->difficulty >= DIFFCOUNT)
return "Unknown difficulty level";
if (params->difficulty >= DIFF_TRICKY && params->w + params->h < 11)