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| author | Simon Tatham <anakin@pobox.com> | 2011-05-22 07:07:47 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2011-05-22 07:07:47 +0000 |
| commit | 8dcdb33b77ebbe56d0ad385285d21344df5ac5f9 (patch) | |
| tree | 36aab6655df1396e5e9793c334b15b31805c0df6 | |
| parent | 004ef734801aa3b0bb3e1a73aad0e59ac12d9514 (diff) | |
| download | puzzles-8dcdb33b77ebbe56d0ad385285d21344df5ac5f9.zip puzzles-8dcdb33b77ebbe56d0ad385285d21344df5ac5f9.tar.gz puzzles-8dcdb33b77ebbe56d0ad385285d21344df5ac5f9.tar.bz2 puzzles-8dcdb33b77ebbe56d0ad385285d21344df5ac5f9.tar.xz | |
Pass background colour as a parameter to draw_gts and draw_adjs, so
that we can pass -1 in calls from game_print(). Fixes a printing bug
in which all the adjs and gts were overlaid with giant black
rectangles! (Because COL_BACKGROUND doesn't mean the same thing in
that context.)
[originally from svn r9175]
| -rw-r--r-- | unequal.c | 40 |
1 files changed, 20 insertions, 20 deletions
@@ -1620,40 +1620,40 @@ static void draw_gt(drawing *dr, int ox, int oy, } static void draw_gts(drawing *dr, game_drawstate *ds, int ox, int oy, - unsigned int f, int col) + unsigned int f, int bg, int fg) { int g = GAP_SIZE, g2 = (g+1)/2, g4 = (g+1)/4; /* Draw all the greater-than signs emanating from this tile. */ if (f & F_ADJ_UP) { - draw_rect(dr, ox, oy - g, TILE_SIZE, g, COL_BACKGROUND); + if (bg >= 0) draw_rect(dr, ox, oy - g, TILE_SIZE, g, bg); draw_gt(dr, ox+g2, oy-g4, g2, -g2, g2, g2, - (f & F_ERROR_UP) ? COL_ERROR : col); + (f & F_ERROR_UP) ? COL_ERROR : fg); draw_update(dr, ox, oy-g, TILE_SIZE, g); } if (f & F_ADJ_RIGHT) { - draw_rect(dr, ox + TILE_SIZE, oy, g, TILE_SIZE, COL_BACKGROUND); + if (bg >= 0) draw_rect(dr, ox + TILE_SIZE, oy, g, TILE_SIZE, bg); draw_gt(dr, ox+TILE_SIZE+g4, oy+g2, g2, g2, -g2, g2, - (f & F_ERROR_RIGHT) ? COL_ERROR : col); + (f & F_ERROR_RIGHT) ? COL_ERROR : fg); draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE); } if (f & F_ADJ_DOWN) { - draw_rect(dr, ox, oy + TILE_SIZE, TILE_SIZE, g, COL_BACKGROUND); + if (bg >= 0) draw_rect(dr, ox, oy + TILE_SIZE, TILE_SIZE, g, bg); draw_gt(dr, ox+g2, oy+TILE_SIZE+g4, g2, g2, g2, -g2, - (f & F_ERROR_DOWN) ? COL_ERROR : col); + (f & F_ERROR_DOWN) ? COL_ERROR : fg); draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g); } if (f & F_ADJ_LEFT) { - draw_rect(dr, ox - g, oy, g, TILE_SIZE, COL_BACKGROUND); + if (bg >= 0) draw_rect(dr, ox - g, oy, g, TILE_SIZE, bg); draw_gt(dr, ox-g4, oy+g2, -g2, g2, g2, g2, - (f & F_ERROR_LEFT) ? COL_ERROR : col); + (f & F_ERROR_LEFT) ? COL_ERROR : fg); draw_update(dr, ox-g, oy, g, TILE_SIZE); } } static void draw_adjs(drawing *dr, game_drawstate *ds, int ox, int oy, - unsigned int f, int col) + unsigned int f, int bg, int fg) { int g = GAP_SIZE, g38 = 3*(g+1)/8, g4 = (g+1)/4; @@ -1667,24 +1667,24 @@ static void draw_adjs(drawing *dr, game_drawstate *ds, int ox, int oy, if (f & (F_ADJ_RIGHT|F_ERROR_RIGHT)) { if (f & F_ADJ_RIGHT) { draw_rect(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, - (f & F_ERROR_RIGHT) ? COL_ERROR : col); + (f & F_ERROR_RIGHT) ? COL_ERROR : fg); } else { draw_rect_outline(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, COL_ERROR); } - } else { - draw_rect(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, COL_BACKGROUND); + } else if (bg >= 0) { + draw_rect(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, bg); } draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE); if (f & (F_ADJ_DOWN|F_ERROR_DOWN)) { if (f & F_ADJ_DOWN) { draw_rect(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, - (f & F_ERROR_DOWN) ? COL_ERROR : col); + (f & F_ERROR_DOWN) ? COL_ERROR : fg); } else { draw_rect_outline(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, COL_ERROR); } - } else { - draw_rect(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, COL_BACKGROUND); + } else if (bg >= 0) { + draw_rect(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, bg); } draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g); } @@ -1722,9 +1722,9 @@ static void draw_furniture(drawing *dr, game_drawstate *ds, game_state *state, /* Draw the adjacent clue signs. */ if (ds->adjacent) - draw_adjs(dr, ds, ox, oy, f, COL_GRID); + draw_adjs(dr, ds, ox, oy, f, COL_BACKGROUND, COL_GRID); else - draw_gts(dr, ds, ox, oy, f, COL_TEXT); + draw_gts(dr, ds, ox, oy, f, COL_BACKGROUND, COL_TEXT); } static void draw_num(drawing *dr, game_drawstate *ds, int x, int y) @@ -1912,9 +1912,9 @@ static void game_print(drawing *dr, game_state *state, int tilesize) ink, str); if (state->adjacent) - draw_adjs(dr, ds, ox, oy, GRID(state, flags, x, y), ink); + draw_adjs(dr, ds, ox, oy, GRID(state, flags, x, y), -1, ink); else - draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), ink); + draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), -1, ink); } } } |