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authorBen Harris <bjh21@bjh21.me.uk>2023-01-11 00:04:59 +0000
committerBen Harris <bjh21@bjh21.me.uk>2023-01-15 16:24:27 +0000
commit98724b90936c46e457234a0189bb09242fc727d1 (patch)
treed8371ee318144da4fdd7ea0b3a9e4b90685bbd75
parentd60192531e3ee6b492151f6aa8edd481ebddcdf7 (diff)
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Last-ditch grid-size limit for Inertia
At least prevent integer overflow when constructing the grid.
-rw-r--r--inertia.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/inertia.c b/inertia.c
index c0c383a..213ad35 100644
--- a/inertia.c
+++ b/inertia.c
@@ -11,6 +11,7 @@
#include <string.h>
#include <assert.h>
#include <ctype.h>
+#include <limits.h>
#include <math.h>
#include "puzzles.h"
@@ -202,6 +203,8 @@ static const char *validate_params(const game_params *params, bool full)
*/
if (params->w < 2 || params->h < 2)
return "Width and height must both be at least two";
+ if (params->w > INT_MAX / params->h)
+ return "Width times height must not be unreasonably large";
/*
* The grid construction algorithm creates 1/5 as many gems as