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| author | Simon Tatham <anakin@pobox.com> | 2007-03-26 10:24:25 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2007-03-26 10:24:25 +0000 |
| commit | 9885a86a27cec2ce38b1022e3a15b8c808e70db8 (patch) | |
| tree | fc572762ba22920949cb64bf5fc01bb24ea7644b | |
| parent | 0589681d9dca09548023ddbd0b8eab5be21d8ce8 (diff) | |
| download | puzzles-9885a86a27cec2ce38b1022e3a15b8c808e70db8.zip puzzles-9885a86a27cec2ce38b1022e3a15b8c808e70db8.tar.gz puzzles-9885a86a27cec2ce38b1022e3a15b8c808e70db8.tar.bz2 puzzles-9885a86a27cec2ce38b1022e3a15b8c808e70db8.tar.xz | |
Er, and now do that _without_ introducing further segfaults.
[originally from svn r7409]
| -rw-r--r-- | rect.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1692,7 +1692,7 @@ static char *new_game_desc(game_params *params, random_state *rs, /* * If we've succeeded, then terminate the loop. */ - if (ret) + if (ret == 1) break; } |