aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSimon Tatham <anakin@pobox.com>2004-05-11 18:46:36 +0000
committerSimon Tatham <anakin@pobox.com>2004-05-11 18:46:36 +0000
commita03b4b467fe513c3ce868ca7e722fb041324fc6f (patch)
tree404332d2b1bd62cb7f08e1aaeffa583e108e4e05
parent8a67b0ed2c246940e2b97e4c85fc65fa694a1d1c (diff)
downloadpuzzles-a03b4b467fe513c3ce868ca7e722fb041324fc6f.zip
puzzles-a03b4b467fe513c3ce868ca7e722fb041324fc6f.tar.gz
puzzles-a03b4b467fe513c3ce868ca7e722fb041324fc6f.tar.bz2
puzzles-a03b4b467fe513c3ce868ca7e722fb041324fc6f.tar.xz
And I _always_ forget to clear the background when first drawing the
display of a new game, so I'll add it to nullgame.c and hope that makes me remember it next time! [originally from svn r4213]
-rw-r--r--nullgame.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/nullgame.c b/nullgame.c
index b4b94fe..32e6e2c 100644
--- a/nullgame.c
+++ b/nullgame.c
@@ -164,6 +164,13 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *state, game_ui *ui,
float animtime, float flashtime)
{
+ /*
+ * The initial contents of the window are not guaranteed and
+ * can vary with front ends. To be on the safe side, all games
+ * should start by drawing a big background-colour rectangle
+ * covering the whole window.
+ */
+ draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND);
}
float game_anim_length(game_state *oldstate, game_state *newstate)