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| author | Simon Tatham <anakin@pobox.com> | 2019-04-05 19:41:38 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2019-04-05 19:41:38 +0100 |
| commit | a2b70e2a6e90819df09812e96b153b1f6a408cde (patch) | |
| tree | 084834a45f3bbdcfb82dd7cdb1432758682b97dc | |
| parent | 97a36f1cd2fd285235afb2e6bcea3b6fa74cef40 (diff) | |
| download | puzzles-a2b70e2a6e90819df09812e96b153b1f6a408cde.zip puzzles-a2b70e2a6e90819df09812e96b153b1f6a408cde.tar.gz puzzles-a2b70e2a6e90819df09812e96b153b1f6a408cde.tar.bz2 puzzles-a2b70e2a6e90819df09812e96b153b1f6a408cde.tar.xz | |
Dominosa: add presets for Hard and Extreme difficulty.
I decided not to go all the way up to order-9 Extreme, because that
takes a lot of CPU to generate. People can select it by hand if they
don't mind that.
| -rw-r--r-- | dominosa.c | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -142,6 +142,8 @@ static const struct game_params dominosa_presets[] = { { 7, DIFF_BASIC }, { 8, DIFF_BASIC }, { 9, DIFF_BASIC }, + { 6, DIFF_HARD }, + { 6, DIFF_EXTREME }, }; static bool game_fetch_preset(int i, char **name, game_params **params_out) |