diff options
| author | Simon Tatham <anakin@pobox.com> | 2023-01-22 09:30:57 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-01-22 09:30:57 +0000 |
| commit | b907e278751b740da7b9dc00c0cbdb93e7498919 (patch) | |
| tree | c458059f76bb2a1d9191256dbfaa0793c79fbe60 | |
| parent | 5cac6a09c4db2b7e05c3e8dfd8920e2cdd1b8b03 (diff) | |
| download | puzzles-b907e278751b740da7b9dc00c0cbdb93e7498919.zip puzzles-b907e278751b740da7b9dc00c0cbdb93e7498919.tar.gz puzzles-b907e278751b740da7b9dc00c0cbdb93e7498919.tar.bz2 puzzles-b907e278751b740da7b9dc00c0cbdb93e7498919.tar.xz | |
Add validate_params bounds checks in a few more games.
Ben tells me that his recent work in this area was entirely driven by
fuzzing: he added bounds checks in validate_params when the fuzzer had
managed to prove that the lack of them allowed something buggy to
happen.
It seemed worth doing an eyeball-review pass to complement that
strategy, so in this commit I've gone through and added a few more
checks that restrict the area of the grid to be less than INT_MAX.
Notable in this commit: cube.c had to do something complicated because
in the triangular-grid modes the area isn't calculated as easily as
w*h, and Range's existing check that w+h-1 < SCHAR_MAX is sufficient
to rule out w*h being overlarge _but_ should be done before w*h is
ever computed.
| -rw-r--r-- | cube.c | 24 | ||||
| -rw-r--r-- | filling.c | 2 | ||||
| -rw-r--r-- | range.c | 2 | ||||
| -rw-r--r-- | rect.c | 2 | ||||
| -rw-r--r-- | slant.c | 2 | ||||
| -rw-r--r-- | unruly.c | 2 |
6 files changed, 33 insertions, 1 deletions
@@ -542,12 +542,36 @@ static const char *validate_params(const game_params *params, bool full) if (params->solid < 0 || params->solid >= lenof(solids)) return "Unrecognised solid type"; + if (params->d1 < 0 || params->d2 < 0) + return "Grid dimensions may not be negative"; + if (solids[params->solid]->order == 4) { if (params->d1 <= 1 || params->d2 <= 1) return "Both grid dimensions must be greater than one"; + if (params->d2 > INT_MAX / params->d1) + return "Grid area must not be unreasonably large"; } else { if (params->d1 <= 0 && params->d2 <= 0) return "At least one grid dimension must be greater than zero"; + + /* + * Check whether d1^2 + d2^2 + 4 d1 d2 > INT_MAX, without overflow: + * + * First check d1^2 doesn't overflow by itself. + * + * Then check d2^2 doesn't exceed the remaining space between + * d1^2 and INT_MAX. + * + * If that's all OK then we know both d1 and d2 are + * individually less than the square root of INT_MAX, so we + * can safely multiply them and compare against the + * _remaining_ space. + */ + if ((params->d1 > INT_MAX / params->d1) || + (params->d2 > (INT_MAX - params->d1*params->d1) / params->d2) || + (params->d1*params->d2 > (INT_MAX - params->d1*params->d1 - + params->d2*params->d2) / params->d2)) + return "Grid area must not be unreasonably large"; } for (i = 0; i < 4; i++) @@ -188,6 +188,8 @@ static const char *validate_params(const game_params *params, bool full) { if (params->w < 1) return "Width must be at least one"; if (params->h < 1) return "Height must be at least one"; + if (params->w > INT_MAX / params->h) + return "Width times height must not be unreasonably large"; return NULL; } @@ -911,8 +911,8 @@ static const char *validate_params(const game_params *params, bool full) int const w = params->w, h = params->h; if (w < 1) return "Error: width is less than 1"; if (h < 1) return "Error: height is less than 1"; + if (w > SCHAR_MAX - (h - 1)) return "Error: w + h is too big"; if (w * h < 1) return "Error: size is less than 1"; - if (w + h - 1 > SCHAR_MAX) return "Error: w + h is too big"; /* I might be unable to store clues in my puzzle_size *grid; */ if (full) { if (w == 2 && h == 2) return "Error: can't create 2x2 puzzles"; @@ -218,6 +218,8 @@ static const char *validate_params(const game_params *params, bool full) { if (params->w <= 0 || params->h <= 0) return "Width and height must both be greater than zero"; + if (params->w > INT_MAX / params->h) + return "Width times height must not be unreasonably large"; if (params->w*params->h < 2) return "Grid area must be greater than one"; if (params->expandfactor < 0.0F) @@ -226,6 +226,8 @@ static const char *validate_params(const game_params *params, bool full) if (params->w < 2 || params->h < 2) return "Width and height must both be at least two"; + if (params->w > INT_MAX / params->h) + return "Width times height must not be unreasonably large"; return NULL; } @@ -286,6 +286,8 @@ static const char *validate_params(const game_params *params, bool full) return "Width and height must both be even"; if (params->w2 < 6 || params->h2 < 6) return "Width and height must be at least 6"; + if (params->w2 > INT_MAX / params->h2) + return "Width times height must not be unreasonably large"; if (params->unique) { static const long A177790[] = { /* |