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authorSimon Tatham <anakin@pobox.com>2005-08-24 17:49:52 +0000
committerSimon Tatham <anakin@pobox.com>2005-08-24 17:49:52 +0000
commitc6fa81bfc061a647bbcfe2740acade4a7bc325ae (patch)
tree13d138f931eae9f7c2bc9be7781c96e33fc0f21d
parent99f8178aabe1f19b0a6ada42e20d58edc8f2ea5b (diff)
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Minor update to Solo's documentation due to Extreme mode.
[originally from svn r6210]
-rw-r--r--puzzles.but10
1 files changed, 5 insertions, 5 deletions
diff --git a/puzzles.but b/puzzles.but
index eadf971..483a9c3 100644
--- a/puzzles.but
+++ b/puzzles.but
@@ -845,11 +845,11 @@ partial deductions about the \e{set} of squares a number could be in
eventually have to make a guess, and then backtrack if it turns out
to be wrong.
-Generating difficult puzzles is itself difficult: if you select
-\q{Intermediate} or \q{Advanced} difficulty, Solo may have to make
-many attempts at generating a puzzle before it finds one hard enough
-for you. Be prepared to wait, especially if you have also configured
-a large puzzle size.
+Generating difficult puzzles is itself difficult: if you select one
+of the higher difficulty levels, Solo may have to make many attempts
+at generating a puzzle before it finds one hard enough for you. Be
+prepared to wait, especially if you have also configured a large
+puzzle size.
\C{mines} \i{Mines}