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authorFranklin Wei <franklin@rockbox.org>2020-06-28 22:41:29 -0400
committerSimon Tatham <anakin@pobox.com>2024-07-31 23:29:00 +0100
commitc70878c4adde680fc569ff9ab75e49581c907fa5 (patch)
tree26c3192f8bb083e526d7beff07a6aed25b636e54
parentaf3ab1cc5dae69917f921c959e1105491fecdab7 (diff)
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Fix typo in developer docs for request_keys().
"point"->"pointer".
-rw-r--r--devel.but8
1 files changed, 4 insertions, 4 deletions
diff --git a/devel.but b/devel.but
index 209c501..c201a3e 100644
--- a/devel.but
+++ b/devel.but
@@ -1797,10 +1797,10 @@ structures conveniently.
The backend should set \cw{*nkeys} to the number of elements in the
returned array.
-The field for this function point in the \cw{game} structure might be
-set to \cw{NULL} (and indeed it is for the majority of the games) to
-indicate that no additional buttons (apart from the cursor keys) are
-required to play the game.
+The field for this function pointer in the \cw{game} structure might
+be set to \cw{NULL} (and indeed it is for the majority of the games)
+to indicate that no additional buttons (apart from the cursor keys)
+are required to play the game.
This function should not be called directly by frontends. Instead,
frontends should use \cw{midend_request_keys()}