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| author | Franklin Wei <franklin@rockbox.org> | 2020-06-28 22:41:29 -0400 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2024-07-31 23:29:00 +0100 |
| commit | c70878c4adde680fc569ff9ab75e49581c907fa5 (patch) | |
| tree | 26c3192f8bb083e526d7beff07a6aed25b636e54 | |
| parent | af3ab1cc5dae69917f921c959e1105491fecdab7 (diff) | |
| download | puzzles-c70878c4adde680fc569ff9ab75e49581c907fa5.zip puzzles-c70878c4adde680fc569ff9ab75e49581c907fa5.tar.gz puzzles-c70878c4adde680fc569ff9ab75e49581c907fa5.tar.bz2 puzzles-c70878c4adde680fc569ff9ab75e49581c907fa5.tar.xz | |
Fix typo in developer docs for request_keys().
"point"->"pointer".
| -rw-r--r-- | devel.but | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -1797,10 +1797,10 @@ structures conveniently. The backend should set \cw{*nkeys} to the number of elements in the returned array. -The field for this function point in the \cw{game} structure might be -set to \cw{NULL} (and indeed it is for the majority of the games) to -indicate that no additional buttons (apart from the cursor keys) are -required to play the game. +The field for this function pointer in the \cw{game} structure might +be set to \cw{NULL} (and indeed it is for the majority of the games) +to indicate that no additional buttons (apart from the cursor keys) +are required to play the game. This function should not be called directly by frontends. Instead, frontends should use \cw{midend_request_keys()} |