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authorSimon Tatham <anakin@pobox.com>2005-08-15 14:12:07 +0000
committerSimon Tatham <anakin@pobox.com>2005-08-15 14:12:07 +0000
commitca6950b0f7f7ccb3b8f86673a3626e1b4122bbb0 (patch)
treeb02c7ef6eb2d32eedfc5f0249be842640de2f4e3
parentcceee3cac9124fae641e536400602dd1f7a2437a (diff)
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Just noticed another thing that could easily catch me out when
adding a new puzzle. [originally from svn r6189]
-rw-r--r--CHECKLST.txt4
1 files changed, 3 insertions, 1 deletions
diff --git a/CHECKLST.txt b/CHECKLST.txt
index 8d24866..9d68009 100644
--- a/CHECKLST.txt
+++ b/CHECKLST.txt
@@ -15,7 +15,9 @@ Add it to Recipe in _four_ places:
- in the Unix `make install' section at the bottom.
Add it to list.c so that the OS X binary will be able to select it
-from the menus.
+from the menus. (Also, double-check that the game structure name in
+the source file has been renamed from `nullgame'. Actually compiling
+it on OS X would be a good way to check this, if convenient.)
Add a documentation section in puzzles.but.