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| author | Simon Tatham <anakin@pobox.com> | 2005-08-21 10:55:17 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-08-21 10:55:17 +0000 |
| commit | cd76bfb25f68bb320587bf85a059ee83c3d05239 (patch) | |
| tree | b575f796fdba55a25fa2dafd030891f38259c086 | |
| parent | c136c3dde99963500ecee6b9b36d2a1498b344f5 (diff) | |
| download | puzzles-cd76bfb25f68bb320587bf85a059ee83c3d05239.zip puzzles-cd76bfb25f68bb320587bf85a059ee83c3d05239.tar.gz puzzles-cd76bfb25f68bb320587bf85a059ee83c3d05239.tar.bz2 puzzles-cd76bfb25f68bb320587bf85a059ee83c3d05239.tar.xz | |
*blinks* I apparently didn't try _building_ the OS X port since the
printing upheaval. I could have sworn I had. Oh well; small errors
fixed.
[originally from svn r6197]
| -rw-r--r-- | osx.m | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -524,7 +524,7 @@ struct frontend { fe.window = self; - me = midend_new(&fe, ourgame, osx_drawing, &fe); + me = midend_new(&fe, ourgame, &osx_drawing, &fe); /* * If we ever need to open a fresh window using a provided game * ID, I think the right thing is to move most of this method @@ -1379,7 +1379,7 @@ static void osx_blitter_save(void *handle, blitter *bl, int x, int y) } static void osx_blitter_load(void *handle, blitter *bl, int x, int y) { - frontend *fe = (frontend *)handle; + /* frontend *fe = (frontend *)handle; */ if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) { x = bl->x; y = bl->y; @@ -1431,7 +1431,7 @@ const struct drawing_api osx_drawing = { osx_draw_text, osx_draw_rect, osx_draw_line, - osx_draw_poly, + osx_draw_polygon, osx_draw_circle, osx_draw_update, osx_clip, |