diff options
| author | Jonas Kölker <jonaskoelker@yahoo.com> | 2015-09-21 16:57:14 +0200 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2015-10-03 16:58:18 +0100 |
| commit | d0f88aafa4b641904735c3e20485e66be6c77cb4 (patch) | |
| tree | b5c84d37da723e647d2827466a236b58faf92b48 | |
| parent | e4d5b11bd8e76f94506b2b76c02167a997bb1750 (diff) | |
| download | puzzles-d0f88aafa4b641904735c3e20485e66be6c77cb4.zip puzzles-d0f88aafa4b641904735c3e20485e66be6c77cb4.tar.gz puzzles-d0f88aafa4b641904735c3e20485e66be6c77cb4.tar.bz2 puzzles-d0f88aafa4b641904735c3e20485e66be6c77cb4.tar.xz | |
Add game_text_format to Inertia.
| -rw-r--r-- | inertia.c | 38 |
1 files changed, 36 insertions, 2 deletions
@@ -1453,7 +1453,41 @@ static int game_can_format_as_text_now(const game_params *params) static char *game_text_format(const game_state *state) { - return NULL; + int w = state->p.w, h = state->p.h, r, c; + int cw = 4, ch = 2, gw = cw*w + 2, gh = ch * h + 1, len = gw * gh; + char *board = snewn(len + 1, char); + + sprintf(board, "%*s+\n", len - 2, ""); + + for (r = 0; r < h; ++r) { + for (c = 0; c < w; ++c) { + int cell = r*ch*gw + cw*c, center = cell + gw*ch/2 + cw/2; + int i = r*w + c; + switch (state->grid[i]) { + case BLANK: break; + case GEM: board[center] = 'o'; break; + case MINE: board[center] = 'M'; break; + case STOP: board[center-1] = '('; board[center+1] = ')'; break; + case WALL: memset(board + center - 1, 'X', 3); + } + + if (r == state->py && c == state->px) { + if (!state->dead) board[center] = '@'; + else memcpy(board + center - 1, ":-(", 3); + } + board[cell] = '+'; + memset(board + cell + 1, '-', cw - 1); + for (i = 1; i < ch; ++i) board[cell + i*gw] = '|'; + } + for (c = 0; c < ch; ++c) { + board[(r*ch+c)*gw + gw - 2] = "|+"[!c]; + board[(r*ch+c)*gw + gw - 1] = '\n'; + } + } + memset(board + len - gw, '-', gw - 2); + for (c = 0; c < w; ++c) board[len - gw + cw*c] = '+'; + + return board; } struct game_ui { @@ -2181,7 +2215,7 @@ const struct game thegame = { dup_game, free_game, TRUE, solve_game, - FALSE, game_can_format_as_text_now, game_text_format, + TRUE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, |