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authorSimon Tatham <anakin@pobox.com>2008-03-20 09:18:26 +0000
committerSimon Tatham <anakin@pobox.com>2008-03-20 09:18:26 +0000
commitd2369aab621c80449db7c589f0c65c722802b8b4 (patch)
tree518ee5a7a5f14ad43dc44ac4c4d24b2e41833836
parent202e023f59c56e8300eb99e2454b17bd4eb96def (diff)
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Hmm. Telling xvfb to default to a TrueColor visual did help, in that
it got rid of the bogus backgrounds on all the text; but on the other hand it mysteriously caused all the images to become black and white! Serves me right for testing with Bridges which was B&W to start with. Instead, we'll just tell xvfb to use a 24-bit display and let it sort out the visuals for itself; that seems to work better. [originally from svn r7932]
-rw-r--r--Buildscr2
1 files changed, 1 insertions, 1 deletions
diff --git a/Buildscr b/Buildscr
index 85fa76e..04e0d87 100644
--- a/Buildscr
+++ b/Buildscr
@@ -8,7 +8,7 @@ in puzzles do perl mkfiles.pl
in puzzles do make
# Now build the screenshots and icons.
-in puzzles/icons do xvfb-run -s "-cc TrueColor" make web winicons gtkicons
+in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons
# Re-run mkfiles.pl now that it knows the icons are there.
in puzzles do perl mkfiles.pl