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authorBen Harris <bjh21@bjh21.me.uk>2023-01-10 21:20:35 +0000
committerBen Harris <bjh21@bjh21.me.uk>2023-01-15 16:24:27 +0000
commitda220a77d1793edd14144fd96584b7f461f06dfb (patch)
treee2a99ccf8dad25def15b14184c83ca2291c4c7e9
parent26d0633f87ccdbaf7035e2e14d9dfbfd7f379527 (diff)
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Last-ditch grid-size limit for Flood
At least prevent integer overflow when constructing the grid.
-rw-r--r--flood.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/flood.c b/flood.c
index eeca88b..67181a8 100644
--- a/flood.c
+++ b/flood.c
@@ -31,6 +31,7 @@
#include <string.h>
#include <assert.h>
#include <ctype.h>
+#include <limits.h>
#include <math.h>
#include "puzzles.h"
@@ -209,6 +210,8 @@ static const char *validate_params(const game_params *params, bool full)
{
if (params->w < 2 && params->h < 2)
return "Grid must contain at least two squares";
+ if (params->w > INT_MAX / params->h)
+ return "Width times height must not be unreasonably large";
if (params->colours < 3 || params->colours > 10)
return "Must have between 3 and 10 colours";
if (params->leniency < 0)