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| author | Simon Tatham <anakin@pobox.com> | 2023-04-23 22:34:40 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-04-23 22:34:40 +0100 |
| commit | e080e0e3253a079ac755bb6d21ff08a6ccd96815 (patch) | |
| tree | e7644c3b9d0c7661f748f681c6b7babe16e95f59 | |
| parent | f01b1674bd862e1792b5216bd5d832cd52a170ae (diff) | |
| download | puzzles-e080e0e3253a079ac755bb6d21ff08a6ccd96815.zip puzzles-e080e0e3253a079ac755bb6d21ff08a6ccd96815.tar.gz puzzles-e080e0e3253a079ac755bb6d21ff08a6ccd96815.tar.bz2 puzzles-e080e0e3253a079ac755bb6d21ff08a6ccd96815.tar.xz | |
Slant: actually check ui->swap_buttons.
Apparently I wrote the new-look code that sets up the prefs field in
the UI, but didn't remember to rewrite the code in interpret_move that
ought to read it.
| -rw-r--r-- | slant.c | 26 |
1 files changed, 6 insertions, 20 deletions
@@ -1716,26 +1716,12 @@ static char *interpret_move(const game_state *state, game_ui *ui, enum { CLOCKWISE, ANTICLOCKWISE, NONE } action = NONE; if (button == LEFT_BUTTON || button == RIGHT_BUTTON) { - /* - * This is an utterly awful hack which I should really sort out - * by means of a proper configuration mechanism. One Slant - * player has observed that they prefer the mouse buttons to - * function exactly the opposite way round, so here's a - * mechanism for environment-based configuration. I cache the - * result in a global variable - yuck! - to avoid repeated - * lookups. - */ - { - static int swap_buttons = -1; - if (swap_buttons < 0) - swap_buttons = getenv_bool("SLANT_SWAP_BUTTONS", false); - if (swap_buttons) { - if (button == LEFT_BUTTON) - button = RIGHT_BUTTON; - else - button = LEFT_BUTTON; - } - } + if (ui->swap_buttons) { + if (button == LEFT_BUTTON) + button = RIGHT_BUTTON; + else + button = LEFT_BUTTON; + } action = (button == LEFT_BUTTON) ? CLOCKWISE : ANTICLOCKWISE; x = FROMCOORD(x); |