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authorBen Harris <bjh21@bjh21.me.uk>2023-02-26 14:51:09 +0000
committerBen Harris <bjh21@bjh21.me.uk>2023-02-26 22:47:23 +0000
commite2d390aae872cee4cb16d746af3b2eeb7713cbf5 (patch)
tree121e6a20654de4db86231cb4a0750a6037096bc2
parent93be3f7ccaa63b0fd953bcfd88d685b47b76605e (diff)
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Map: reduce maximum size
validate_desc relies on being able to calculate 2*wh in an int, so the maximum grid size is at most INT_MAX/2.
-rw-r--r--map.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/map.c b/map.c
index 0478344..2d624b9 100644
--- a/map.c
+++ b/map.c
@@ -255,7 +255,7 @@ static const char *validate_params(const game_params *params, bool full)
{
if (params->w < 2 || params->h < 2)
return "Width and height must be at least two";
- if (params->w > INT_MAX / params->h)
+ if (params->w > INT_MAX / 2 / params->h)
return "Width times height must not be unreasonably large";
if (params->n < 5)
return "Must have at least five regions";