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| author | Ben Harris <bjh21@bjh21.me.uk> | 2022-12-05 13:45:35 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2022-12-05 23:24:56 +0000 |
| commit | e5b0bcae5615d8829c8b5af2e3127397e7b72d8c (patch) | |
| tree | 6ce1cb27ff5a6cd8f390ebdb8249646e955350b9 | |
| parent | 493d2fb138ba64faf795e1b4c01fd4f0d49075fc (diff) | |
| download | puzzles-e5b0bcae5615d8829c8b5af2e3127397e7b72d8c.zip puzzles-e5b0bcae5615d8829c8b5af2e3127397e7b72d8c.tar.gz puzzles-e5b0bcae5615d8829c8b5af2e3127397e7b72d8c.tar.bz2 puzzles-e5b0bcae5615d8829c8b5af2e3127397e7b72d8c.tar.xz | |
mosaic: Don't bother initialising fields in decode_ui()
The game_ui is guaranteed to have been freshly generated by new_ui(),
so there's no need to set fields to values that new_ui() has already
set.
| -rw-r--r-- | mosaic.c | 5 |
1 files changed, 0 insertions, 5 deletions
@@ -1026,11 +1026,6 @@ static char *encode_ui(const game_ui *ui) static void decode_ui(game_ui *ui, const char *encoding) { - ui->last_x = -1; - ui->last_y = -1; - ui->last_state = 0; - ui->solved = false; - ui->cur_x = ui->cur_y = 0; } static void game_changed_state(game_ui *ui, const game_state *oldstate, |