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authorSimon Tatham <anakin@pobox.com>2005-07-04 19:53:36 +0000
committerSimon Tatham <anakin@pobox.com>2005-07-04 19:53:36 +0000
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Documentation for Pegs.
[originally from svn r6053]
-rw-r--r--puzzles.but48
1 files changed, 47 insertions, 1 deletions
diff --git a/puzzles.but b/puzzles.but
index 57dc3b5..029a9fa 100644
--- a/puzzles.but
+++ b/puzzles.but
@@ -1110,7 +1110,7 @@ If you correctly position all the pegs the solution will be displayed
below; if you run out of guesses (or select \q{Solve...}) the solution
will also be revealed.
-\H{guess-parameters} \I{parameters, for guess}Guess parameters
+\H{guess-parameters} \I{parameters, for Guess}Guess parameters
These parameters are available from the \q{Custom...} option on the
\q{Type} menu. The default game matches the parameters for the
@@ -1145,6 +1145,52 @@ this increases the search space (making things harder), and is turned on by
default.
+\C{pegs} \i{Pegs}
+
+\cfg{winhelp-topic}{games.pegs}
+
+A number of pegs are placed in holes on a board. You can remove a
+peg by jumping an adjacent peg over it to a vacant hole on the other
+side. Your aim is to remove all but one of the pegs initially
+present.
+
+This game, best known as \q{Peg Solitaire}, is possibly one of the
+oldest puzzle games still commonly known.
+
+\H{pegs-controls} \i{Pegs controls}
+
+\IM{Pegs controls} controls, for Pegs
+
+To move a peg, drag it with the mouse from its current position to
+its final position. If the final position is exactly two holes away
+from the initial position, is currently unoccupied by a peg, and
+there is a peg in the intervening square, the move will be permitted
+and the intervening peg will be removed.
+
+Vacant spaces which you can move a peg into are marked with holes. A
+space with no peg and no hole is not available for moving at all: it
+is an obstacle which you must work around.
+
+
+\H{pegs-parameters} \I{parameters, for Pegs}Pegs parameters
+
+These parameters are available from the \q{Custom...} option on the
+\q{Type} menu.
+
+\dt \e{Width}, \e{Height}
+
+\dd Size of grid in holes.
+
+\dt \e{Board type}
+
+\dd Controls whether you are given a board of a standard shape or a
+randomly generated shape. The two standard shapes currently
+supported are \q{Cross} and \q{Octagon} (also commonly known as the
+English and European traditional board layouts respectively).
+Selecting \q{Random} will give you a different board shape every
+time (but always one that is known to have a solution).
+
+
\A{licence} \I{MIT licence}\ii{Licence}
This software is \i{copyright} 2004-2005 Simon Tatham.