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| author | Jacob Nevins <jacobn@chiark.greenend.org.uk> | 2004-08-16 13:54:41 +0000 |
|---|---|---|
| committer | Jacob Nevins <jacobn@chiark.greenend.org.uk> | 2004-08-16 13:54:41 +0000 |
| commit | f1e8a586b53535bad3e201a8cc42b514a8cb6e16 (patch) | |
| tree | 729a2a29cac42a99b95684a7684bddebc4cf7e52 | |
| parent | 306f69868b4e83d8e1db9f48e7fdff07a658cad3 (diff) | |
| download | puzzles-f1e8a586b53535bad3e201a8cc42b514a8cb6e16.zip puzzles-f1e8a586b53535bad3e201a8cc42b514a8cb6e16.tar.gz puzzles-f1e8a586b53535bad3e201a8cc42b514a8cb6e16.tar.bz2 puzzles-f1e8a586b53535bad3e201a8cc42b514a8cb6e16.tar.xz | |
UI nit: make cursor visible upon use of A/S/D keyboard controls.
[originally from svn r4467]
| -rw-r--r-- | net.c | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -841,6 +841,7 @@ game_state *make_move(game_state *state, game_ui *ui, int x, int y, int button) button = MIDDLE_BUTTON; else if (button == 'd' || button == 'D') button = RIGHT_BUTTON; + ui->cur_visible = TRUE; } else return nullret; |