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authorSimon Tatham <anakin@pobox.com>2005-01-23 09:37:16 +0000
committerSimon Tatham <anakin@pobox.com>2005-01-23 09:37:16 +0000
commitfa9f4f452264469797645eb2d41d6de15b26a71d (patch)
treeddda62b7e0049d43327b9342af133a19614c10fa
parentc166bdc6458ef63df303be53596b4850719866ca (diff)
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I _think_ this has just fixed an uninitialised-memory bug, but I'm
not sure. [originally from svn r5177]
-rw-r--r--macosx.m6
1 files changed, 5 insertions, 1 deletions
diff --git a/macosx.m b/macosx.m
index 0f53c5b..9b59ea2 100644
--- a/macosx.m
+++ b/macosx.m
@@ -49,6 +49,9 @@
* - Can we arrange for a pop-up menu from the Dock icon which
* launches specific games, perhaps?
*
+ * - Why are the right and bottom edges of the Pattern grid one
+ * pixel thinner than they should be?
+ *
* Grotty implementation details that could probably be improved:
*
* - I am _utterly_ unconvinced that NSImageView was the right way
@@ -128,9 +131,10 @@ NSMenu *typemenu;
action:(SEL)act
keyEquivalent:(NSString *)key
{
+ id ret = [super initWithTitle:title action:act keyEquivalent:key];
payload = NULL;
payload_free = NO;
- return [super initWithTitle:title action:act keyEquivalent:key];
+ return ret;
}
- (void)setPayload:(void *)d
{