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authorJacob Nevins <jacobn@chiark.greenend.org.uk>2006-10-29 17:40:45 +0000
committerJacob Nevins <jacobn@chiark.greenend.org.uk>2006-10-29 17:40:45 +0000
commitfe4fd0ebc5eddb411d1d3dd521ef462799705e00 (patch)
tree63d32fc56c4dea83aaf2bcbe4cce31a1842d3756
parentb3364419daf57fb508b907b3365d34d312fc7b07 (diff)
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Minimal (i.e., lame) update to Loopy documentation to match reality -- it's
been wrong since r6299. [originally from svn r6884] [r6299 == c389f623f66fe5296f7ef5c66d88884607b82cff]
-rw-r--r--puzzles.but17
1 files changed, 4 insertions, 13 deletions
diff --git a/puzzles.but b/puzzles.but
index 49fe280..4e67a2a 100644
--- a/puzzles.but
+++ b/puzzles.but
@@ -1807,20 +1807,11 @@ These parameters are available from the \q{Custom...} option on the
\dd Size of grid in squares.
-\dt \e{Recursion depth}
-
-\dd Determines how much guesswork and backtracking you will need to
-do to solve the puzzle. When this is set to zero (as it is for all
-of the \q{Easy} options in the menu), you should always be able to
-deduce the state of an edge without having to guess. If you increase
-it, you will have to guess more and more.
-
-\lcont{
-
-Setting a high value for this option is liable to consume a lot of
-CPU time and memory. Be warned!
+\dt \e{Difficulty}
-}
+\dd Controls the difficulty of the generated puzzle.
+\#{FIXME: what distinguishes Easy, Medium, and Hard? In particular,
+when are backtracking/guesswork required, if ever?}
\C{inertia} \i{Inertia}