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authorSimon Tatham <anakin@pobox.com>2008-06-26 19:09:07 +0000
committerSimon Tatham <anakin@pobox.com>2008-06-26 19:09:07 +0000
commit0c88256a22bc27737ff0a50ab5a42425534dba3b (patch)
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Handle a <param name="game_id"> by passing it in to the C side as
argv[1], which in turn feeds it into the midend as a game ID. This can of course take any of the forms supported by the native C puzzles: a pure game parameter string, a params:description specific game ID, or a params#seed random game ID. [originally from svn r8095]
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