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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-01-11 23:11:46 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-01-15 16:24:27 +0000 |
| commit | d71bba1a17d6b228e7dd8b437dccbd3f6bc4698c (patch) | |
| tree | 0d4f0eced96f0947d00f57b6291b019b7b9034de /Buildscr | |
| parent | fcda12f4b73e69841fd8957b8e33930c584093e5 (diff) | |
| download | puzzles-d71bba1a17d6b228e7dd8b437dccbd3f6bc4698c.zip puzzles-d71bba1a17d6b228e7dd8b437dccbd3f6bc4698c.tar.gz puzzles-d71bba1a17d6b228e7dd8b437dccbd3f6bc4698c.tar.bz2 puzzles-d71bba1a17d6b228e7dd8b437dccbd3f6bc4698c.tar.xz | |
Limit maximum grid size in Loopy
Every grid shape has its own limit, so this involved adding a new
interface between loopy.c and grid.c. The limits are based on ensuring
that the co-ordinate system of the grid doesn't overflow INT_MAX and
neither do the lengths of the face and dot arrays.
Though now I come to look at it I think the actual limits of grid.c are
much lower. Hmm.
Diffstat (limited to 'Buildscr')
0 files changed, 0 insertions, 0 deletions