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authorSimon Tatham <anakin@pobox.com>2005-05-02 10:12:26 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-02 10:12:26 +0000
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Introduce the concept of a `game_aux_info' structure. This is
constructed at the same time as an internally generated game seed, so that it can preserve any interesting information known by the program at generation time but not physically contained within the text of the game seed itself. (Such as, for example, the solution.) Currently not used for anything yet, but it will be. [originally from svn r5729]
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