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| author | Ben Harris <bjh21@bjh21.me.uk> | 2022-12-11 13:05:16 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-01-19 20:34:48 +0000 |
| commit | 1eba6388bfed72e21a4525ef7a1c6c18d857b703 (patch) | |
| tree | b5a4b6ae0c862230872203407f5eb7195e7f55f8 /PuzzleApplet.java | |
| parent | 81b6bccab601ff1c08c8f8306d83bd24677d9d6c (diff) | |
| download | puzzles-1eba6388bfed72e21a4525ef7a1c6c18d857b703.zip puzzles-1eba6388bfed72e21a4525ef7a1c6c18d857b703.tar.gz puzzles-1eba6388bfed72e21a4525ef7a1c6c18d857b703.tar.bz2 puzzles-1eba6388bfed72e21a4525ef7a1c6c18d857b703.tar.xz | |
kaios: Hack out everything that needs dialogue boxes
They're proving to be a right nuisance and will probably require a
substantial overhaul to how they work across the entire JavaScript
front-end. I don't think any of the functionality provided by the
dialogue boxes is critical, so in the interests of getting a minimum
viable product actually released I've disabled those features.
In most cases, this just involves commenting out bits of HTML. The
"Custom..." menu item is added by C code, though, so there I've fallen
back to the standard Puzzles way to implement a nasty hack: an
environment variable.
Diffstat (limited to 'PuzzleApplet.java')
0 files changed, 0 insertions, 0 deletions