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| author | Simon Tatham <anakin@pobox.com> | 2023-04-24 14:24:19 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-04-24 14:24:19 +0100 |
| commit | 20d424bf1bef4c1ed249ec3c72a859deb926e207 (patch) | |
| tree | f2a00550dbf5b42bb5008f17d62d7eb774e7a327 /PuzzleApplet.java | |
| parent | 43db4aa38e83595dc6df245cb952795f9f306ed0 (diff) | |
| download | puzzles-20d424bf1bef4c1ed249ec3c72a859deb926e207.zip puzzles-20d424bf1bef4c1ed249ec3c72a859deb926e207.tar.gz puzzles-20d424bf1bef4c1ed249ec3c72a859deb926e207.tar.bz2 puzzles-20d424bf1bef4c1ed249ec3c72a859deb926e207.tar.xz | |
Emscripten: change the localStorage key used for preferences.
I picked pathname + "#preferences" because Ben suggested either that
or pathname + "/preferences", and I thought the former sounded neater.
But Ben now suggests that it might be better to avoid using # in the
key, just in case anyone should later want to use the whole URL
_including_ the fragment ID as the key for some other localStorage
usage - for example, autosaved progress per puzzle _instance_, keying
off the puzzle URL with a fragment ID in the game description.
So, per Ben's replacement suggestion, change the "#" to a space.
Diffstat (limited to 'PuzzleApplet.java')
0 files changed, 0 insertions, 0 deletions