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| author | Simon Tatham <anakin@pobox.com> | 2009-02-05 19:25:44 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2009-02-05 19:25:44 +0000 |
| commit | 279c6781797a5df310cf73a0a952ad0c2b83fbbc (patch) | |
| tree | 3db44e52681e1337d5c695014458f46dba2f9626 /PuzzleApplet.java | |
| parent | 918842835b7a7d092e1ca096b41e791a326d0756 (diff) | |
| download | puzzles-279c6781797a5df310cf73a0a952ad0c2b83fbbc.zip puzzles-279c6781797a5df310cf73a0a952ad0c2b83fbbc.tar.gz puzzles-279c6781797a5df310cf73a0a952ad0c2b83fbbc.tar.bz2 puzzles-279c6781797a5df310cf73a0a952ad0c2b83fbbc.tar.xz | |
Lee Dowling points out that duplicating the entire grid data
structure in every game_state is terribly wasteful. Move all the
constant bits of it (i.e. everything except the per-square 'blue'
flag) into a ref-counted shared structure.
[originally from svn r8444]
Diffstat (limited to 'PuzzleApplet.java')
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