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| author | Simon Tatham <anakin@pobox.com> | 2023-03-28 20:27:27 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-03-28 20:51:02 +0100 |
| commit | 6f75879e9fe7cb5dc72c9229d1772e31e4f5c77b (patch) | |
| tree | 2593b368da3c58b87a9e75d248ad35bf17cd9ace /PuzzleApplet.java | |
| parent | 2b1167d82ad7d7f6617c812f61c6b62dd8553e7e (diff) | |
| download | puzzles-6f75879e9fe7cb5dc72c9229d1772e31e4f5c77b.zip puzzles-6f75879e9fe7cb5dc72c9229d1772e31e4f5c77b.tar.gz puzzles-6f75879e9fe7cb5dc72c9229d1772e31e4f5c77b.tar.bz2 puzzles-6f75879e9fe7cb5dc72c9229d1772e31e4f5c77b.tar.xz | |
Hats tiling: more uniform parent selection.
This tweak improves the uniformity of the generated patches of hat
tiling, by selecting from (the closest 32-bit approximation I can get
to) the limiting probability distribution of finite patches in the
whole plane.
This shouldn't invalidate any grid description that contains enough
coordinates to uniquely specify a piece of tiling - in particular, any
generated by the game itself. But if anyone's been brave enough to
hand-type a grid description in the last two days and left off some of
the coordinates, then those might be invalidated.
Diffstat (limited to 'PuzzleApplet.java')
0 files changed, 0 insertions, 0 deletions