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| author | Simon Tatham <anakin@pobox.com> | 2012-04-06 12:34:34 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2012-04-06 12:34:34 +0000 |
| commit | 704890390d7754861f5a097c6abfe0e1ef4f8d41 (patch) | |
| tree | 334d827410c38732e785aa2944bcfbc3bb482d57 /PuzzleApplet.java | |
| parent | 88accd3ea54dc381c7ff6cf914ead23ad07c8774 (diff) | |
| download | puzzles-704890390d7754861f5a097c6abfe0e1ef4f8d41.zip puzzles-704890390d7754861f5a097c6abfe0e1ef4f8d41.tar.gz puzzles-704890390d7754861f5a097c6abfe0e1ef4f8d41.tar.bz2 puzzles-704890390d7754861f5a097c6abfe0e1ef4f8d41.tar.xz | |
Error checking in Pattern, which was until now the only remaining game
that _ought_ to have it but did not.
I've tried to implement it before and found that the most obvious
approach was so effective as to constitute a spoiler, so this is a
deliberately weakened approach which in a bit of play-testing seems to
be a more sensible balance. It won't necessarily tell you at the very
instant you put a foot wrong, but it will at least ensure that (my
usual minimum standard) once you've filled in the whole grid you will
either have seen a victory flash, or an error indicator showing you
why not.
[originally from svn r9445]
Diffstat (limited to 'PuzzleApplet.java')
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