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| author | Ben Harris <bjh21@bjh21.me.uk> | 2022-12-30 00:00:17 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2022-12-30 00:01:02 +0000 |
| commit | 72495304292e9ef71c996c571269557c2a299fdf (patch) | |
| tree | fde4a9e9655616bbed4107867c7c9c6b6efeb926 /PuzzleApplet.java | |
| parent | 3cb919f4f7eb8a0785ace3c750a4a33987a6eb49 (diff) | |
| download | puzzles-72495304292e9ef71c996c571269557c2a299fdf.zip puzzles-72495304292e9ef71c996c571269557c2a299fdf.tar.gz puzzles-72495304292e9ef71c996c571269557c2a299fdf.tar.bz2 puzzles-72495304292e9ef71c996c571269557c2a299fdf.tar.xz | |
Clear any existing Tracks flash data when generating it
Simon points out that if you have an ambiguous puzzle then it might
need different flash data for different solutions, so if you solve it
one way, than manually unsolve it and solve it another way, the old
flash data in the game state need to be cleared out when the new flash
data are written.
Tested by solving the hugely ambiguous "5x5:CwC,5,5,5,5,S5,S5,5,5,5,5".
Diffstat (limited to 'PuzzleApplet.java')
0 files changed, 0 insertions, 0 deletions