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| author | Simon Tatham <anakin@pobox.com> | 2023-01-17 19:00:17 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-01-17 19:04:22 +0000 |
| commit | 80f64cfcdafd3d0c4578ad7d559f38018d583c15 (patch) | |
| tree | e7723004af4509406fb76fdee1fe2e8decb95a1c /PuzzleApplet.java | |
| parent | 1dc1ed786fda790f60f2fe9f8e7c404c73ae64da (diff) | |
| download | puzzles-80f64cfcdafd3d0c4578ad7d559f38018d583c15.zip puzzles-80f64cfcdafd3d0c4578ad7d559f38018d583c15.tar.gz puzzles-80f64cfcdafd3d0c4578ad7d559f38018d583c15.tar.bz2 puzzles-80f64cfcdafd3d0c4578ad7d559f38018d583c15.tar.xz | |
Avoid unnecessary timestamp bumps on generated-games.h.
If I re-run cmake in a Unix build directory, it unconditionally
rewrites generated-games.h, which causes fuzzpuzz to be rebuilt. This
is a waste of effort in the extremely common case where the rewritten
generated-games.h is identical to the old one.
Now we write the data to a temporary file first, and use cmake's
'configure_file' command to copy that to generated-games.h, because it
so happens that configure_file checks if the two files are identical
and avoids updating the timestamp on the destination file if so.
(This will presumably also be a beneficial change on any other
platform that uses generated_games.h in the build, such as OS X. I
just hadn't noticed until it hit the build I most often re-run in an
existing build directory.)
cmake 3.21 has a more intuitively spelled command I could have used,
called 'file(COPY_FILE src dst ONLY_IF_DIFFERENT)'. But we currently
permit cmake all the way back to 3.5, so I can't use that.
Diffstat (limited to 'PuzzleApplet.java')
0 files changed, 0 insertions, 0 deletions