diff options
| author | Simon Tatham <anakin@pobox.com> | 2015-10-03 12:27:47 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2015-10-03 16:07:01 +0100 |
| commit | 8b491946ef0d7f34b310faf5bf484f5a419887a2 (patch) | |
| tree | f43595f7f546cb29e420058c006183920f284244 /PuzzleApplet.java | |
| parent | f9027226a05b6e2fc49d0256262edc6cc3a8c569 (diff) | |
| download | puzzles-8b491946ef0d7f34b310faf5bf484f5a419887a2.zip puzzles-8b491946ef0d7f34b310faf5bf484f5a419887a2.tar.gz puzzles-8b491946ef0d7f34b310faf5bf484f5a419887a2.tar.bz2 puzzles-8b491946ef0d7f34b310faf5bf484f5a419887a2.tar.xz | |
Don't refresh backing store on a no-op configure event.
Sometimes, we can get a "configure_area" event telling us that the
drawing area has changed size to the same size it already was. This
can happen when we change puzzle presets in a way that doesn't change
the size, and also sometimes seems to happen as a side effect of
changing the text in the status line.
In that situation, it's a waste of effort - and can cause visible
on-screen flicker - to throw away the window's backing image and
pixmap and regenerate them from scratch. So now we detect a non-resize
and avoid doing all that.
The only thing we retain unconditionally in configure_area is the
midend_force_redraw, because that's the place where a puzzle redraw is
forced when changing presets or loading a new game.
Diffstat (limited to 'PuzzleApplet.java')
0 files changed, 0 insertions, 0 deletions