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| author | Simon Tatham <anakin@pobox.com> | 2023-06-16 18:30:53 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-06-16 19:15:47 +0100 |
| commit | a33d9fad02d6319cb9061119a6165ed5493a3ba5 (patch) | |
| tree | 849b0dcfe706ca7c4720de33b43b7f8ac69c0307 /PuzzleApplet.java | |
| parent | c82537b4574d45aa16e50b7f8dc1f075cfdb69f9 (diff) | |
| download | puzzles-a33d9fad02d6319cb9061119a6165ed5493a3ba5.zip puzzles-a33d9fad02d6319cb9061119a6165ed5493a3ba5.tar.gz puzzles-a33d9fad02d6319cb9061119a6165ed5493a3ba5.tar.bz2 puzzles-a33d9fad02d6319cb9061119a6165ed5493a3ba5.tar.xz | |
Loopy / grid.c: support the new Spectre monotiling.
This uses a tile shape very similar to the hat, but the tiling
_structure_ is totally changed so that there aren't any reflected
copies of the tile.
I'm not sure how much difference this makes to gameplay: the two
tilings are very similar for Loopy purposes. But the code was fun to
write, and I think the Spectre shape is noticeably prettier, so I'm
adding this to the collection anyway.
The test programs also generate a pile of SVG images used in the
companion article on my website.
Diffstat (limited to 'PuzzleApplet.java')
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