diff options
| author | Simon Tatham <anakin@pobox.com> | 2008-09-06 09:27:56 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2008-09-06 09:27:56 +0000 |
| commit | a7431c0b7ce232f296ebcd70172ca64e58300105 (patch) | |
| tree | 8f02add581cf4b0d0d69d4ad5490b124a322a0ad /PuzzleApplet.java | |
| parent | c6b1d4472b2f339c54c9c9de06c6ebef2a92dba9 (diff) | |
| download | puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.zip puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.tar.gz puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.tar.bz2 puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.tar.xz | |
New infrastructure feature. Games are now permitted to be
_conditionally_ able to format the current puzzle as text to be sent
to the clipboard. For instance, if a game were to support playing on
a square grid and on other kinds of grid such as hexagonal, then it
might reasonably feel that only the former could be sensibly
rendered in ASCII art; so it can now arrange for the "Copy" menu
item to be greyed out depending on the game_params.
To do this I've introduced a new backend function
(can_format_as_text_now()), and renamed the existing static backend
field "can_format_as_text" to "can_format_as_text_ever". The latter
will cause compile errors for anyone maintaining a third-party front
end; if any such person is reading this, I apologise to them for the
inconvenience, but I did do it deliberately so that they'd know to
update their front end.
As yet, no checked-in game actually uses this feature; all current
games can still either copy always or copy never.
[originally from svn r8161]
Diffstat (limited to 'PuzzleApplet.java')
0 files changed, 0 insertions, 0 deletions