aboutsummaryrefslogtreecommitdiff
path: root/PuzzleApplet.java
diff options
context:
space:
mode:
authorSimon Tatham <anakin@pobox.com>2018-12-12 22:18:00 +0000
committerSimon Tatham <anakin@pobox.com>2018-12-12 22:18:00 +0000
commitced51ada363d895eee796dd03923042f97f95321 (patch)
tree9f14c89721066a7b896f73caedf3d303535cb0be /PuzzleApplet.java
parent0a5d13bcd5e6a88418abaf528d9d529ced7dfb9c (diff)
downloadpuzzles-ced51ada363d895eee796dd03923042f97f95321.zip
puzzles-ced51ada363d895eee796dd03923042f97f95321.tar.gz
puzzles-ced51ada363d895eee796dd03923042f97f95321.tar.bz2
puzzles-ced51ada363d895eee796dd03923042f97f95321.tar.xz
Replace fe->preset_menu when we change midend.
Thanks to Rocco Matano for reporting that in the -DCOMBINED version of the Windows front end, switching games causes a crash because the presets menu from the old midend is still left over in fe, and its presence inhibits the setup code from making a new one. Now we throw it out at the same time as we throw out the old midend itself. Also, the condition 'if (!fe->preset_menu)' was misguided. I think the point of that was to avoid pointlessly tearing down and rebuilding the preset menu when we're _not_ changing game - but that's a cost too small to worry about if it causes the slightest trouble. Now fe->preset_menu should always be NULL at that point in the function, so I've replaced the if with an assert.
Diffstat (limited to 'PuzzleApplet.java')
0 files changed, 0 insertions, 0 deletions