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| author | Simon Tatham <anakin@pobox.com> | 2018-12-12 22:18:00 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2018-12-12 22:18:00 +0000 |
| commit | ced51ada363d895eee796dd03923042f97f95321 (patch) | |
| tree | 9f14c89721066a7b896f73caedf3d303535cb0be /PuzzleApplet.java | |
| parent | 0a5d13bcd5e6a88418abaf528d9d529ced7dfb9c (diff) | |
| download | puzzles-ced51ada363d895eee796dd03923042f97f95321.zip puzzles-ced51ada363d895eee796dd03923042f97f95321.tar.gz puzzles-ced51ada363d895eee796dd03923042f97f95321.tar.bz2 puzzles-ced51ada363d895eee796dd03923042f97f95321.tar.xz | |
Replace fe->preset_menu when we change midend.
Thanks to Rocco Matano for reporting that in the -DCOMBINED version of
the Windows front end, switching games causes a crash because the
presets menu from the old midend is still left over in fe, and its
presence inhibits the setup code from making a new one. Now we throw
it out at the same time as we throw out the old midend itself.
Also, the condition 'if (!fe->preset_menu)' was misguided. I think the
point of that was to avoid pointlessly tearing down and rebuilding the
preset menu when we're _not_ changing game - but that's a cost too
small to worry about if it causes the slightest trouble. Now
fe->preset_menu should always be NULL at that point in the function,
so I've replaced the if with an assert.
Diffstat (limited to 'PuzzleApplet.java')
0 files changed, 0 insertions, 0 deletions