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| author | Simon Tatham <anakin@pobox.com> | 2004-04-29 08:37:19 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2004-04-29 08:37:19 +0000 |
| commit | 443310b94ce4bd6b6f356f67596582a704305f48 (patch) | |
| tree | f237ddadb78006aa5154e2ae591b31386586635f /Recipe | |
| parent | d396382abd7a00e64d45894d06cdeeb668b3808e (diff) | |
| download | puzzles-443310b94ce4bd6b6f356f67596582a704305f48.zip puzzles-443310b94ce4bd6b6f356f67596582a704305f48.tar.gz puzzles-443310b94ce4bd6b6f356f67596582a704305f48.tar.bz2 puzzles-443310b94ce4bd6b6f356f67596582a704305f48.tar.xz | |
Add a template file defining the null game.
[originally from svn r4169]
Diffstat (limited to 'Recipe')
| -rw-r--r-- | Recipe | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -21,3 +21,14 @@ cube : [X] gtk COMMON cube net : [G] WINDOWS COMMON NET cube : [G] WINDOWS COMMON cube + +# The `nullgame' source file is a largely blank one, which contains +# all the correct function definitions to compile and link, but +# which defines the null game in which nothing is ever drawn and +# there are no valid moves. Its main purpose is to act as a +# template for writing new game definition source files. I include +# it in the Makefile because it will be worse than useless if it +# ever fails to compile, so it's important that it should actually +# be built on a regular basis. +nullgame : [X] gtk COMMON nullgame +nullgame : [G] WINDOWS COMMON nullgame |