diff options
| author | Simon Tatham <anakin@pobox.com> | 2006-08-05 17:20:29 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2006-08-05 17:20:29 +0000 |
| commit | cf880225edb1b6a5cb27dec01ba54c61822788f2 (patch) | |
| tree | 9f01b0c0b35023619044a5e08e69e3978fe6e5cd /Recipe | |
| parent | f05c25347d66821d928668a7e87dffbf3ffed027 (diff) | |
| download | puzzles-cf880225edb1b6a5cb27dec01ba54c61822788f2.zip puzzles-cf880225edb1b6a5cb27dec01ba54c61822788f2.tar.gz puzzles-cf880225edb1b6a5cb27dec01ba54c61822788f2.tar.bz2 puzzles-cf880225edb1b6a5cb27dec01ba54c61822788f2.tar.xz | |
I'm sick of repeatedly adding and removing local changes to Recipe
when testing a new game, so here's a new architecture for the Recipe
file. mkfiles.pl now supports several new features:
- an `!include' directive, which accepts wildcards
- += to append to an existing object group definition
- the ability to divert output to an arbitrary file.
So now each puzzle has a `.R' file containing a fragment of Recipe
code describing that puzzle, and the central Recipe does `!include
*.R' to construct the Makefiles. That way, I can keep as many
experimental half-finished puzzles lying around my working directory
as I like, and I won't have to keep reverting Recipe when I check in
any other changes.
As part of this change, list.c is no longer a version-controlled
file; it's now constructed by mkfiles.pl, so that it too can take
advantage of this mechanism.
[originally from svn r6781]
Diffstat (limited to 'Recipe')
| -rw-r--r-- | Recipe | 125 |
1 files changed, 27 insertions, 98 deletions
@@ -16,95 +16,38 @@ WINDOWS = windows printing + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib COMMON = midend drawing misc malloc random version -NET = net tree234 dsf -NETSLIDE = netslide tree234 -MINES = mines tree234 -FLIP = flip tree234 -PEGS = pegs tree234 -UNTANGLE = untangle tree234 -SLANT = slant dsf -MAP = map dsf -LOOPY = loopy tree234 dsf -LIGHTUP = lightup combi -TENTS = tents maxflow -BRIDGES = bridges dsf - -ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle - + MINES samegame FLIP guess PEGS dominosa UNTANGLE blackbox SLANT - + LIGHTUP MAP LOOPY inertia TENTS BRIDGES - GTK = gtk printing ps +# Objects needed for auxiliary command-line programs. +STANDALONE = nullfe random misc malloc -net : [X] GTK COMMON NET -netslide : [X] GTK COMMON NETSLIDE -cube : [X] GTK COMMON cube -fifteen : [X] GTK COMMON fifteen -sixteen : [X] GTK COMMON sixteen -rect : [X] GTK COMMON rect -pattern : [X] GTK COMMON pattern -solo : [X] GTK COMMON solo -twiddle : [X] GTK COMMON twiddle -mines : [X] GTK COMMON MINES -samegame : [X] GTK COMMON samegame -flip : [X] GTK COMMON FLIP -guess : [X] GTK COMMON guess -pegs : [X] GTK COMMON PEGS -dominosa : [X] GTK COMMON dominosa -untangle : [X] GTK COMMON UNTANGLE -blackbox : [X] GTK COMMON blackbox -slant : [X] GTK COMMON SLANT -lightup : [X] GTK COMMON LIGHTUP -map : [X] GTK COMMON MAP -loopy : [X] GTK COMMON LOOPY -inertia : [X] GTK COMMON inertia -tents : [X] GTK COMMON TENTS -bridges : [X] GTK COMMON BRIDGES +ALL = list -# Auxiliary command-line programs. -STANDALONE = nullfe random misc malloc +# First half of list.c. +!begin >list.c +/* + * list.c: List of pointers to puzzle structures, for monolithic + * platforms. + * + * This file is automatically generated by mkfiles.pl. Do not edit + * it directly, or the changes will be lost next time mkfiles.pl runs. + * Instead, edit Recipe and/or its *.R subfiles. + */ +#include "puzzles.h" +#define GAMELIST(A) \ +!end -solosolver : [U] solo[STANDALONE_SOLVER] STANDALONE -patternsolver : [U] pattern[STANDALONE_SOLVER] STANDALONE -mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE -slantsolver : [U] slant[STANDALONE_SOLVER] dsf STANDALONE -mapsolver : [U] map[STANDALONE_SOLVER] dsf STANDALONE m.lib -lightupsolver : [U] lightup[STANDALONE_SOLVER] combi STANDALONE -tentssolver : [U] tents[STANDALONE_SOLVER] maxflow STANDALONE +# Now each .R file adds part of the macro definition of GAMELIST to list.c. +!include *.R -solosolver : [C] solo[STANDALONE_SOLVER] STANDALONE -patternsolver : [C] pattern[STANDALONE_SOLVER] STANDALONE -mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE -slantsolver : [C] slant[STANDALONE_SOLVER] dsf STANDALONE -mapsolver : [C] map[STANDALONE_SOLVER] dsf STANDALONE -lightupsolver : [C] lightup[STANDALONE_SOLVER] combi STANDALONE -tentssolver : [C] tents[STANDALONE_SOLVER] maxflow STANDALONE +# Then we finish up list.c as follows: +!begin >list.c -# The Windows Net shouldn't be called `net.exe' since Windows -# already has a reasonably important utility program by that name! -netgame : [G] WINDOWS COMMON NET -netslide : [G] WINDOWS COMMON NETSLIDE -cube : [G] WINDOWS COMMON cube -fifteen : [G] WINDOWS COMMON fifteen -sixteen : [G] WINDOWS COMMON sixteen -rect : [G] WINDOWS COMMON rect -pattern : [G] WINDOWS COMMON pattern -solo : [G] WINDOWS COMMON solo -twiddle : [G] WINDOWS COMMON twiddle -mines : [G] WINDOWS COMMON MINES -samegame : [G] WINDOWS COMMON samegame -flip : [G] WINDOWS COMMON FLIP -guess : [G] WINDOWS COMMON guess -pegs : [G] WINDOWS COMMON PEGS -dominosa : [G] WINDOWS COMMON dominosa -untangle : [G] WINDOWS COMMON UNTANGLE -blackbox : [G] WINDOWS COMMON blackbox -slant : [G] WINDOWS COMMON SLANT -lightup : [G] WINDOWS COMMON LIGHTUP -map : [G] WINDOWS COMMON MAP -loopy : [G] WINDOWS COMMON LOOPY -inertia : [G] WINDOWS COMMON inertia -tents : [G] WINDOWS COMMON TENTS -bridges : [G] WINDOWS COMMON BRIDGES +#define DECL(x) extern const game x; +#define REF(x) &x, +GAMELIST(DECL) +const game *gamelist[] = { GAMELIST(REF) }; +const int gamecount = lenof(gamelist); +!end # Mac OS X unified application containing all the puzzles. Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL @@ -138,17 +81,6 @@ Puzzles.dmg: Puzzles rm -f raw.dmg devicename !end -# The `nullgame' source file is a largely blank one, which contains -# all the correct function definitions to compile and link, but -# which defines the null game in which nothing is ever drawn and -# there are no valid moves. Its main purpose is to act as a -# template for writing new game definition source files. I include -# it in the Makefile because it will be worse than useless if it -# ever fails to compile, so it's important that it should actually -# be built on a regular basis. -nullgame : [X] GTK COMMON nullgame -nullgame : [G] WINDOWS COMMON nullgame - # Version management. !begin vc version.obj: *.c *.h @@ -194,10 +126,7 @@ FORCE: # make install for Unix. !begin gtk install: - for i in cube net netslide fifteen sixteen twiddle \ - pattern rect solo mines samegame flip guess \ - pegs dominosa untangle blackbox slant lightup \ - map loopy inertia tents bridges; do \ + for i in $(GAMES); do \ $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \ || exit 1; \ done |