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| author | Simon Tatham <anakin@pobox.com> | 2023-11-14 12:41:46 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-11-14 12:42:37 +0000 |
| commit | 3ae90bcd3a345a932c6bc62cbb985a610caa78f2 (patch) | |
| tree | 2ec91ea22cf42ea64234585352dc4ec2f359f70e /benchmark.pl | |
| parent | 3264d56791081138348524ce067f87307833d4b0 (diff) | |
| download | puzzles-3ae90bcd3a345a932c6bc62cbb985a610caa78f2.zip puzzles-3ae90bcd3a345a932c6bc62cbb985a610caa78f2.tar.gz puzzles-3ae90bcd3a345a932c6bc62cbb985a610caa78f2.tar.bz2 puzzles-3ae90bcd3a345a932c6bc62cbb985a610caa78f2.tar.xz | |
Map: document explicitly that initial regions are immutable.
Chris Boyle reports that a few users of the Android port were confused
by this, e.g. https://github.com/chrisboyle/sgtpuzzles/issues/624 .
(That seems surprising to me, since I view Map as extremely closely
related to Solo - both are special cases of the general game class
'here is a partial k-colouring of a graph, find the unique total
k-colouring that extends it', just with different ranges of k and
different valid graphs. And surely nobody approaches a Sudoku puzzle
and expects to be able to rub out provided clues they don't like! But
I suppose if you're thinking of Map as a completely separate puzzle
then perhaps that analogy doesn't have the same force.)
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