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authorSimon Tatham <anakin@pobox.com>2013-04-07 10:44:56 +0000
committerSimon Tatham <anakin@pobox.com>2013-04-07 10:44:56 +0000
commit8cfcbac02795801b712e16492bbfeead35896b0c (patch)
tree61d32ce8cae3830b2fb7c2a7fead37a5c9834759 /benchmark.pl
parentc0fff857fd910eb4af7eabd6ad08da554f694f43 (diff)
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Split Untangle's background colour into two. COL_BACKGROUND is still
defined the same way and used to draw the normal background of the puzzle, but there's a new slightly darker COL_SYSBACKGROUND which is not used for anything at all in the puzzle backend but which occupies colour slot #0 so that the system will use it to fill around the playable area if the puzzle is imprecisely resized. This doesn't _sensibly fix_ the annoyance in Untangle where a non- square window gives rise to unusable dead space, but it at least works around it by making the dead space obviously something to stay away from. [originally from svn r9823]
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