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| author | Simon Tatham <anakin@pobox.com> | 2013-04-07 10:44:56 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2013-04-07 10:44:56 +0000 |
| commit | 8cfcbac02795801b712e16492bbfeead35896b0c (patch) | |
| tree | 61d32ce8cae3830b2fb7c2a7fead37a5c9834759 /benchmark.pl | |
| parent | c0fff857fd910eb4af7eabd6ad08da554f694f43 (diff) | |
| download | puzzles-8cfcbac02795801b712e16492bbfeead35896b0c.zip puzzles-8cfcbac02795801b712e16492bbfeead35896b0c.tar.gz puzzles-8cfcbac02795801b712e16492bbfeead35896b0c.tar.bz2 puzzles-8cfcbac02795801b712e16492bbfeead35896b0c.tar.xz | |
Split Untangle's background colour into two. COL_BACKGROUND is still
defined the same way and used to draw the normal background of the
puzzle, but there's a new slightly darker COL_SYSBACKGROUND which is
not used for anything at all in the puzzle backend but which occupies
colour slot #0 so that the system will use it to fill around the
playable area if the puzzle is imprecisely resized.
This doesn't _sensibly fix_ the annoyance in Untangle where a non-
square window gives rise to unusable dead space, but it at least works
around it by making the dead space obviously something to stay away
from.
[originally from svn r9823]
Diffstat (limited to 'benchmark.pl')
0 files changed, 0 insertions, 0 deletions